Catch system
As the primary element of the game, players can capture enemy Degens using different kinds/levels of Puli Gems.
Selecting the CAPTURE action during battle and TARGETING the enemy Degen will cause the player to try and capture the enemy Degen.
Depending on the type of Puli Gem, Player Level, and enemy Degen-type, the game will determine if the CAPTURE will be succesful:
Once activated, a CAPTURE animation will commence, affecting both the player and the target degen.
After a 1-second channel, the animation will change and the enemy DeGen will be placed inside the player's Puli Gem, in an attempt to contain it.
The Battle will briefly-pause and a CAPTURE sequence will commence.
Players must TAP the Puli Gem on the screen to increase the chances of the enemy DeGen's capture.
The enemy Degen will struggle and try to break free from the Puli Gem for 3 seconds; this will be represented by visual and audio queues while the CAPTURE sequence is on going.
No attacks from either side will occur during this period - only after the enemy DeGen is capture or have broken free, will the battle continue.
If successful, the enemy Degen will disappear from the screen and a NUMBER will appear under the player's CAPTURE icon, showing the total number of degens captured in this battle.
The battle will resume from normal between the remaining units.
Note that the player must survive the battle in order to compete the capture of the enemy degen; failure to win the battle will result in losing the CAPTURED degen.
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