> For the complete documentation index, see [llms.txt](https://cryptowizard33.gitbook.io/untitled/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cryptowizard33.gitbook.io/untitled/learn/gameplay/live-turn-based-tactics/catch-system.md).

# Catch system

* As the primary element of the game, players can capture enemy Degens using different kinds/levels of Puli Gems.
* Selecting the CAPTURE action during battle and TARGETING the enemy Degen will cause the player to try and capture the enemy Degen.
* Depending on the type of Puli Gem, Player Level, and enemy Degen-type, the game will determine if the CAPTURE will be succesful:

{% hint style="info" %}
Capture Check:\
Puli Gem Rating + Player Level + Tap Bonus - Degen Level + remaining Degen HP&#x20;
{% endhint %}

* Once activated, a CAPTURE animation will commence, affecting both the player and the target degen.
* After a 1-second channel, the animation will change and the enemy DeGen will be placed inside the player's Puli Gem, in an attempt to contain it.
* The Battle will briefly-pause and a CAPTURE sequence will commence.<br>
* Players must TAP the Puli Gem on the screen to increase the chances of the enemy DeGen's capture.
* The enemy Degen will struggle and try to break free from the Puli Gem for 3 seconds; this will be represented by visual and audio queues while the CAPTURE sequence is on going.
* No attacks from either side will occur during this period - only after the enemy DeGen is capture or have broken free, will the battle continue.<br>
* If successful, the enemy Degen will disappear from the screen and a NUMBER will appear under the player's CAPTURE icon, showing the total number of degens captured in this battle.
* The battle will resume from normal between the remaining units.
* Note that the player must survive the battle in order to compete the capture of the enemy degen; failure to win the battle will result in losing the CAPTURED degen.&#x20;
